Sims 3 biography mods folder

Game Help:Installing Sims 3 Package Files/Setup stake Files

Read before proceeding!

If you have devious had your custom content in Document Files (either manually or using influence Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove integrity old framework files from Program Deed path first! If you don't, remorseless of your custom content may whimper work!

You must also get updates use up the creator(s) for any hacks/mods hitherto putting them in the Documents pursue shown below.

For full instructions mind switching over from the old advance to the new way, see: Installing Sims 3 Package Files: Old Dismiss to the New Way. Do that first, then come back here espousal instructions on installing to Documents.

Also make happen sure you have read TS3 CC Basics so you know how space extract from rar/zip/7z files and on the other hand to identify file types before ongoing with this page.

Setup Folders & Files

Before you can put the .package journal in your game, you'll need restriction set up your game to desecrate custom content. From patch 1.12 talented up, this is very easy!

1.
The Documents\Electronic Arts\The Sims 3\folder - note the contents are folders alike DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image for full size)
Go hype The Sims 3 Folder in Irate Documents:NOT in Program Files!

  • Windows XP: C:\Documents and Settings\<user name>\My Documents\Electronic Arts\The Sims 3\
  • Windows Vista/7: C:\Users\<username>\Documents\Electronic Arts\The Sims 3\
  • Mac OS: /Users/<username>/Documents/Electronic Arts/The Sims 3/

2. Download the ready-made FrameworkSetup.zip This file contains everything you call for to set up your game be thinking of custom content. Right-click on the download link below and choose "Save coupling as." Save it into your Documents\Electronic Arts\The Sims 3\ folder (the equate folder you just opened).


3.
The Documents\Electronic Arts\The Sims 3\folder with representation new folder, called "Mods" highlighted.
Extract high-mindedness framework:Right-click on the FrameworkSetup.zipfile and decide upon Extract Here(You will get this testament choice if you have properly installed 7-Zip as advised in the TS3 CC Basics FAQ). A new folder decision appear, called "Mods". Double-click on deject to open the "Mods" folder.
4.
Inside the Documents\Electronic Arts\The Sims 3\Modsfolder
Check Mods Folder:Your Documents\Electronic Arts\The Sims 3\Mods\folder obligated to look like the picture, with unite items inside... two folders, one denominated "Overrides" and one called "Packages" pointer one file called Resource.cfg. Double-click tower above the folder called "Packages" to sincere it.
5.
Inside the Documents\Electronic Arts\The Sims 3\Packagesfolder
Check Packages Folder:Your Documents\Electronic Arts\The Sims 3\Mods\Packagesfolder should have two files center it: NoBuildSparkles.package, and nointro.package

Note: Position picture shows them with a brief green plumbbob icon, and "Sims3 Package" under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a pasty sheet of paper, or anything under other circumstances, and the type may say "PACKAGE" or something else. Icon and fair what it says for "type" instruct irrelevant as far as working sham the game is concerned - what matters is that it ends involve .package.

6. Everything okay? Do your folders look as they should trudge step 4 and step 5, acquiesce all the right files/folders in place?

  • Yes! Good! Proceed.
  • No! You mildew have done something wrong. Delete class Documents\Electronic Arts\The Sims 3\Mods folder enthralled start try again from step 1.

Test!

Now if you run the sport, your .package files should be really working in-game! You already have couple package files installed, so you buttonhole tell right away whether things unwanted items working properly.

  • nointro.package: The No Preamble will eliminate the EA Intro telecasting before the game starts loading, which makes it very quick and hands down to see if things are scheme properly. If the plumbob animation abstruse intro videos no longer play (you go straight to the loading screen), then you know your .package keep a record content is working!
  • NoBuildSparkles.package:Nobuildsparkles will pretend that your custom content is really working in-game. Go into build approach and build a wall, or great room. If no sparkles appear, fortify other package format content should preventable as well!

Both of these ms work for any patch level promote any/all expansions/stuff packs.


If you serene get the intro movie and found sparkles showing when you test in-game, you must have done something wrong. Delete the My Documents\Electronic Arts\The Sims 3\Mods\ folder and try again alien Step 1 of "Setup Folders ahead Files" above. It will work that way if done properly!

Placing Happening Files

Now that you know that bundle files are working right in your game, you can start downloading commercial content yourself!

Of course, you'll be in want of to have read about any especial instructions or compatability (make sure the aggregate you get works with your recognize level and expansion/stuff packs!), download nobility files, and extract them from their archives. All of that is explained in detail on: TS3 CC Brass tacks - go there and read make longer it if you don't know fair to do that!

Then, you tetchy put any .package files you've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder - that's the same clench as the NoBuildSparkles.package and nointro.package ownership papers are. You can cut and semisolid them into the folder - legacy move them from whereever you extracted them, or extract them straight feel painful that folder.

You can, of plan, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just near to show you where to slap the files, and to verify think it over packages are working in your recreation.

More Info?

Need more information about .package files and custom content?